


There are a surprising number of these, most with both sliders and direct parametric input, controlling the form of the trunk, branches, leaves, and the roots emerging at the ground surface.

Generating unique variants is as simple as clicking the Generate button until you get a result you like, or you can adjust the individual growth parameters manually. The simplest way to get started with Tree It is to load one of the 18 readymade scene files that ship with the software, and which represent a range of tree types, including broadleaved trees, conifers and palms. X formats, which makes it compatible with most standard game engines and DCC tools.Ī good range of controls for adjusting the form and poly count of trees The software has since been updated, with the latest version released in July 2017, and now also exports in OBJ and. Tree It isn’t new – according to the changelog, it goes back to 2012, and was originally a commercial tool for Dark Basic – but it isn’t one we’d come across until it popped up on several community forums this week. Should work with any standard DCC tool or game engine The software generates a range of tree types, comes with a surprising range of options for adjusting their form, including a polygon reduction slider, and exports the geometry and textures in OBJ format. If you’re in the market for a free tree-generation tool, particularly for real-time work, you could do worse than to check out Evolved Software’s Tree It. It lacks documentation, but this video tutorial from user Resurrection 21 covers the basics. Tree It, Evolved Software’s suprisingly powerful free tree-generation tool, generates customisable trees for real-time work.
